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Bar-sur-Loup Provence France

Austin GDC 3: Richard Dansky runs the "Game Writer's Workshop"

Yay Richard!

This was essentially a Clarion-style workshop for critiquing game stories and game design ideas. The workshop process, and in particular Richard's management of it, worked very well. There was a problem, however, which was the lack of a standardized document format. All five of the submissions were in different formats, and that made it difficult to do a few things:
- Read over the submissions rapidly
- Compare and contrast between them
- Standardize a series of points or questions in order to review efficiently

So though the workshop is useful both for the attendees and the peanut gallery, it would be improved with a more structured approach. I think that I will propose both document formats and a series of discussion points in order to slim and simplify the process for next year.

Comments

Hey Jeff:

Cool that you're doing this. I'm living vicariously through your posts on game writing.

Su Austin -- is that Austin Texas or something non-related?
Bar-sur-Loup Provence France

December 2011

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